The following information has been summarised and taken from the latest issue of Official Xbox Magazine UK, no copyright infringement intended, all credit for the information goes to the magazine and Ubisoft. The following article contains spoilers about the plot of Assassin’s Creed II, I advise you do not read on if you haven’t completed that game.
Assassin’s Creed: Brotherhood, the next installment in the franchise, just a year after the last title in the series, takes Ezio into Rome. He’s now in his forties, and making an appearance will be Leonardo da Vinci and Machiavelli, playing a much bigger role this time around. Rodrigo Borgia also returns. Conveniently, Borgia survived and is aided by his son Cesare, and his daughter Lucrezia. Ezio will have his on brotherhood of assassins to take on the more powerful enemy this time around, recruiting them throughout and using a chessboard style interface to send them off on missions, also allowing you to choose their weapons and customize their abilities, calling upon them in combat.
A new and improved combat system gives Ezio new moves to be chained together in combos. The setting is Rome, and the city is divided up into five different districts, such as the Vatican and Medieval sectors. With the villa from the previous title gone, the whole city becomes your upgradeable fortress, spending cash on metropolitan DIY, unlocking new missions and groups, letting the city and your brotherhood grow. The city is very large, so for the first time you’ll be able to ride horses inside the city, which Ubisoft say you’ll be able to pimp out.
The starting point of multiplayer is the Templar lab that Desmond and Lucy escaped from at the beginning of AC2, acting as a training ground where Templars learn the assassin’s tactics. Smaller maps set in cities such as Florence and San Donato, as well as Rome, plus new characters to play as. There are eight characters to play as, but only four have been revealed. New gametype Hunter spawns you in an NPC group, a compass and pointer points you towards your target, whilst a number indicates the total number of people after you, which there will be always at least one on your tail, increasing the number with multiple success. Points are awarded for hits and removed for killing innocents.
Basic murder in multiplayer is the same as singleplayer, and there won’t be any guards. Escaping is made easier by chasebreakers, scattered throughout the map to delay enemies on your tail, such as gates slamming shut and suspended platforms crashing to the ground. Using abilities allows you to magically transform others around you to your appearance, or spook an identical person to run away and hopefully divert predators, or go simple and use a hidden gun or smoke bomb. Your choice.
Customisation is present, with plenty of weapons and character models and custom animations for each one. Multiplayer appears reminiscent of Splinter Cell’s multiplayer. A point made is that calling it Assassin’s Creed 2.5 is an understatement, saying that this will be a comprehensive addition. Weapons included in multiplayer are the claw, the axe, the dagger, the syringe and the fan. Rome will be bigger than all of AC2.
For brand new and exclusive shots of the game, plus more in-depth information, get the latest issue of OXM. Please credit me if you used this article to write about the game, just refer or credit Xenoliath.